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EntityPositionSyncState

Struct EntityPositionSyncState 

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pub struct EntityPositionSyncState {
    last_sent_position: DVec3,
    last_sent_on_ground: bool,
    sync_delay: i32,
}
Expand description

Per-entity position sync state shared by player and entity tracking.

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§last_sent_position: DVec3§last_sent_on_ground: bool§sync_delay: i32

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impl EntityPositionSyncState

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pub const fn new(position: DVec3, on_ground: bool) -> Self

Creates sync state at the position/on-ground state already known to clients.

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pub const fn last_sent_position(self) -> DVec3

Returns the last absolute position used as the client’s delta base.

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pub const fn last_sent_on_ground(self) -> bool

Returns the last on-ground state sent to tracking clients.

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pub const fn sync_delay(self) -> i32

Returns the current delay since the last full position sync.

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pub const fn advance_sync_delay(&mut self) -> i32

Increments the full-sync delay and returns the previous value.

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pub fn position_changed(self, current_position: DVec3) -> bool

Returns whether current_position moved far enough to sync.

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pub fn packed_delta( self, current_position: DVec3, ) -> Option<(PackedEntityDelta, PackedEntityDelta, PackedEntityDelta)>

Encodes the delta from the last sent position to current_position.

Returns None when any component overflows the protocol delta range and the caller must send a full position sync instead.

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pub const fn mark_delta_sent(&mut self, position: DVec3, on_ground: bool)

Marks a delta movement packet as sent.

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pub const fn mark_full_sent(&mut self, position: DVec3, on_ground: bool)

Marks a full position sync packet as sent and resets the full-sync delay.

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pub const fn reset_base_without_packet( &mut self, position: DVec3, on_ground: bool, )

Resets the delta base when vanilla updates VecDeltaCodec without a packet.

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pub fn record_movement_sync( &mut self, position: DVec3, on_ground: bool, force_full: bool, ) -> EntityPositionSyncDecision

Selects and records the next movement sync form.

Callers decide whether a sync is needed and whether vanilla forces a full sync for their tracking mode. This method owns the shared protocol delta overflow fallback and updates the sync base consistently.

Trait Implementations§

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impl Clone for EntityPositionSyncState

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fn clone(&self) -> EntityPositionSyncState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for EntityPositionSyncState

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impl Debug for EntityPositionSyncState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for EntityPositionSyncState

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fn eq(&self, other: &EntityPositionSyncState) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for EntityPositionSyncState

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