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get_entity_hit_result

Function get_entity_hit_result 

Source
fn get_entity_hit_result(
    world: &Arc<World>,
    from: DVec3,
    to: DVec3,
    search_box: WorldAabb,
    margin: f64,
    predicate: impl Fn(&dyn Entity) -> bool,
) -> Option<EntityHitResult>
Expand description

Vanilla ProjectileUtil.getEntityHitResult (entity-margin overload): returns the nearest entity whose inflated box the segment from -> to enters.