fn douse_lit_campfire(
world: &Arc<World>,
pos: BlockPos,
state: BlockStateId,
owner: Option<SharedEntity>,
)Expand description
Plays the extinguish event, douses the campfire and clears LIT.
fn douse_lit_campfire(
world: &Arc<World>,
pos: BlockPos,
state: BlockStateId,
owner: Option<SharedEntity>,
)Plays the extinguish event, douses the campfire and clears LIT.