pub fn can_hold_any_fluid_state(state: BlockStateId) -> boolExpand description
Checks if a block state can hold any fluid, without world access.
Vanilla equivalent: FlowingFluid.canHoldAnyFluid(BlockState).
Uses blocksMotion() check instead of has_collision — vanilla’s
blocksMotion() = block != Cobweb && block != BambooSapling && isSolid().