fn can_fall_at_least(
state: &EntityPhysicsState,
aabb: &WorldAabb,
delta_x: f64,
delta_z: f64,
min_height: f64,
world: &dyn CollisionWorld,
) -> boolfn can_fall_at_least(
state: &EntityPhysicsState,
aabb: &WorldAabb,
delta_x: f64,
delta_z: f64,
min_height: f64,
world: &dyn CollisionWorld,
) -> bool