pub fn join_is_not_empty(aabb1: &WorldAabb, aabb2: &WorldAabb) -> boolExpand description
Tests if two shapes have a non-empty intersection (boolean AND operation).
This is used for “new collision” detection in movement validation.
§Arguments
aabb1- First AABB (typically entity’s position after movement)aabb2- Second AABB (typically a block collision shape)
§Returns
true if the AABBs intersect (have overlapping volume), false otherwise.
Matches: Shapes.joinIsNotEmpty(shape1, shape2, BooleanOp.AND)