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PlayerInput

Struct PlayerInput 

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pub struct PlayerInput {
    forward: bool,
    backward: bool,
    left: bool,
    right: bool,
    jump: bool,
    shift: bool,
    sprint: bool,
}
Expand description

Vanilla Input snapshot from the latest serverbound player-input packet.

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§forward: bool§backward: bool§left: bool§right: bool§jump: bool§shift: bool§sprint: bool

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impl PlayerInput

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pub const EMPTY: Self

Empty input state used before the client sends input.

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pub const fn from_flags(flags: u8) -> Self

Decodes vanilla Input bit flags.

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pub const fn flags(self) -> u8

Encodes this input snapshot as vanilla Input bit flags.

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pub const fn forward(self) -> bool

Returns true if forward input is pressed.

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pub const fn backward(self) -> bool

Returns true if backward input is pressed.

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pub const fn left(self) -> bool

Returns true if left input is pressed.

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pub const fn right(self) -> bool

Returns true if right input is pressed.

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pub const fn jump(self) -> bool

Returns true if jump input is pressed.

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pub const fn shift(self) -> bool

Returns true if shift input is pressed.

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pub const fn sprint(self) -> bool

Returns true if sprint input is pressed.

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pub const fn left_intent(self) -> f32

Returns vanilla’s unrotated left/right movement intent.

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pub const fn forward_intent(self) -> f32

Returns vanilla’s unrotated forward/backward movement intent.

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pub fn movement_input(self) -> DVec3

Returns the unrotated movement input vector used by vanilla player intent.

Trait Implementations§

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impl Clone for PlayerInput

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fn clone(&self) -> PlayerInput

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PlayerInput

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impl Debug for PlayerInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlayerInput

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Eq for PlayerInput

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impl PartialEq for PlayerInput

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fn eq(&self, other: &PlayerInput) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for PlayerInput

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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