Expand description
Teleport state tracking for server-side position confirmation.
When the server teleports a player, it assigns a teleport ID and waits for the
client to acknowledge it via SAcceptTeleportation. Until acknowledged, movement
packets are rejected. This struct manages that handshake.
Vanilla: ServerGamePacketListenerImpl.awaitingPositionFromClient,
awaitingTeleport, awaitingTeleportTime.
Structsยง
- Teleport
State - Tracks the state of a pending server-initiated teleport.