Expand description
Serverbound gameplay packet scheduling between game ticks.
Structsยง
- Deferred
Packet ๐ - Packet
Admission ๐Limits - Packet
Lane ๐ - Packet
Lane ๐Pause - Packet
Processor ๐ - Gameplay packets submitted by network tasks.
- Packet
Queue ๐ - Bounded ordered multi-producer lanes with a finite snapshot drain at each tick boundary.
- Packet
Queue ๐State - Packet
Work ๐ - Pending
Play ๐Packet - Player
Packet ๐Lane Key - Player
Packet ๐Transition - Exact ownership of one paused player-session packet lane.
- Sequenced
Packet ๐
Enumsยง
- Packet
Admission ๐Error - Packet
Phase ๐