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Module packet_processor

Module packet_processor 

Source
Expand description

Serverbound gameplay packet scheduling between game ticks.

Structsยง

PacketAdmissionLimits ๐Ÿ”’
PacketLane ๐Ÿ”’
PacketProcessor ๐Ÿ”’
Gameplay packets submitted by network tasks.
PacketQueue ๐Ÿ”’
Bounded ordered multi-producer lanes with a finite snapshot drain at each tick boundary.
PacketQueueState ๐Ÿ”’
PacketWork ๐Ÿ”’
PendingPlayPacket ๐Ÿ”’
PlayerPacketLaneKey ๐Ÿ”’
SequencedPacket ๐Ÿ”’

Enumsยง

PacketAdmissionError ๐Ÿ”’
PacketPhase ๐Ÿ”’

Constantsยง

MAX_OUTSTANDING_BYTES_PER_PLAYER ๐Ÿ”’
MAX_OUTSTANDING_PACKETS_PER_PLAYER ๐Ÿ”’
PACKET_ADMISSION_OVERHEAD ๐Ÿ”’