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Module packet_processor

Module packet_processor 

Source
Expand description

Serverbound gameplay packet scheduling between game ticks.

Structsยง

DeferredPacket ๐Ÿ”’
PacketAdmissionLimits ๐Ÿ”’
PacketLane ๐Ÿ”’
PacketLanePause ๐Ÿ”’
PacketProcessor ๐Ÿ”’
Gameplay packets submitted by network tasks.
PacketQueue ๐Ÿ”’
Bounded ordered multi-producer lanes with a finite snapshot drain at each tick boundary.
PacketQueueState ๐Ÿ”’
PacketWork ๐Ÿ”’
PendingPlayPacket ๐Ÿ”’
PlayerPacketLaneKey ๐Ÿ”’
PlayerPacketTransition ๐Ÿ”’
Exact ownership of one paused player-session packet lane.
SequencedPacket ๐Ÿ”’

Enumsยง

PacketAdmissionError ๐Ÿ”’
PacketPhase ๐Ÿ”’

Constantsยง

MAX_OUTSTANDING_BYTES_PER_PLAYER ๐Ÿ”’
MAX_OUTSTANDING_PACKETS_PER_PLAYER ๐Ÿ”’
PACKET_ADMISSION_OVERHEAD ๐Ÿ”’