pub struct PlayerJoinReservation {
server: Arc<Server>,
uuid: Uuid,
queued: bool,
}Expand description
Exclusive ownership of one UUID’s pending join pipeline.
Dropping an unconsumed reservation releases the UUID immediately.
Fields§
§server: Arc<Server>§uuid: Uuid§queued: boolImplementations§
Source§impl PlayerJoinReservation
impl PlayerJoinReservation
Sourcepub fn queue_player_join(self, player: Arc<Player>)
pub fn queue_player_join(self, player: Arc<Player>)
Transfers this reservation to the asynchronous player-join pipeline.
Trait Implementations§
Source§impl Drop for PlayerJoinReservation
impl Drop for PlayerJoinReservation
Auto Trait Implementations§
impl !RefUnwindSafe for PlayerJoinReservation
impl !UnwindSafe for PlayerJoinReservation
impl Freeze for PlayerJoinReservation
impl Send for PlayerJoinReservation
impl Sync for PlayerJoinReservation
impl Unpin for PlayerJoinReservation
impl UnsafeUnpin for PlayerJoinReservation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>