Structsยง
- Clock
State ๐ - One persisted instance of a registered world clock.
- World
Clock ๐Manager - Per-world clock instances.
Enumsยง
- World
Clock ๐Load Error - Invalid persisted state for a worldโs clock manager.
Constantsยง
- GAME_
TIME_ ๐SYNC_ INTERVAL_ TICKS - Game-time synchronization interval, measured in simulation ticks.