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Module server

Module server 

Source
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Vanilla server explosion orchestration.

ModulesΒ§

block_effects πŸ”’
Block callbacks, drops, and fire creation for server explosions.
block_rays πŸ”’
Vanilla affected-block ray traversal and immutable-calculator fast paths.
entity_effects πŸ”’
Entity damage, knockback, and post-explosion callbacks.
exposure πŸ”’
Vanilla entity exposure sampling and Steel’s collision-ray reuse.

StructsΒ§

ServerExplosion πŸ”’

ConstantsΒ§

SMALL_EXPLOSION_RADIUS πŸ”’

FunctionsΒ§

default_damage_source πŸ”’
Vanilla DamageSources.explosion(direct, indirect).