Expand description
Vanilla server explosion orchestration.
ModulesΒ§
- block_
effects π - Block callbacks, drops, and fire creation for server explosions.
- block_
rays π - Vanilla affected-block ray traversal and immutable-calculator fast paths.
- entity_
effects π - Entity damage, knockback, and post-explosion callbacks.
- exposure π
- Vanilla entity exposure sampling and Steelβs collision-ray reuse.
StructsΒ§
- Server
Explosion π
ConstantsΒ§
FunctionsΒ§
- default_
damage_ πsource - Vanilla
DamageSources.explosion(direct, indirect).