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FluidState

Struct FluidState 

pub(in worldgen::feature) struct FluidState {
    pub fluid_id: &'static Fluid,
    pub amount: u8,
    pub falling: bool,
}
Expand description

A fluid state instance with amount and falling properties.

Registered block states cache this value in their immutable state metadata.

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§fluid_id: &'static Fluid

The fluid type (water, lava, empty).

§amount: u8

The fluid amount (1-8, where 8 is a full block/source).

§falling: bool

Whether the fluid is falling (flows downward faster).

Implementations§

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impl FluidState

pub const EMPTY: FluidState

The empty fluid state.

pub const fn new(fluid: &'static Fluid, amount: u8, falling: bool) -> FluidState

Creates a new fluid state.

pub const fn source(fluid: &'static Fluid) -> FluidState

Creates a source fluid state (amount=8, not falling).

pub const fn flowing( fluid: &'static Fluid, amount: u8, falling: bool, ) -> FluidState

Creates a flowing fluid state.

pub const fn is_empty(&self) -> bool

Returns true if this is the empty fluid.

pub const fn is_source(&self) -> bool

Returns true if this state is owned by a source fluid type.

Vanilla FluidState.isSource() delegates to the owning fluid. Source fluids can still carry FALLING=true through FlowingFluid.getSource.

pub const fn is_full(&self) -> bool

Returns true if this fluid has vanilla’s full amount (8).

This intentionally does not require a source fluid type. Vanilla FluidState.isFull() is getAmount() == 8, so a falling full fluid is full without being a source.

pub const fn is_randomly_ticking(&self) -> bool

Returns whether this fluid receives random ticks.

pub fn own_height(&self) -> f32

Returns the fluid’s own height (0.0 to ~0.89).

pub fn from_block_level(fluid: &'static Fluid, level: u8) -> FluidState

Decodes a fluid state from a liquid block’s LEVEL property (0-15).

  • LEVEL 0 = source (amount=8, falling=false)
  • LEVEL 1-7 = flowing levels 7-1 (amount = 8 - level)
  • LEVEL 8-15 = falling fluid (amount=8, falling=true, but clamped)

pub const fn to_block_level(self) -> u8

Encodes this fluid state to a liquid block’s LEVEL property (0-15).

pub fn create_legacy_block(self) -> BlockStateId

Trait Implementations§

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impl Clone for FluidState

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fn clone(&self) -> FluidState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for FluidState

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impl Debug for FluidState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Eq for FluidState

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impl FluidStateExt for FluidState

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fn is_water(&self) -> bool

Returns true if this fluid state contains water.
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fn is_lava(&self) -> bool

Returns true if this fluid state contains lava.
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impl PartialEq for FluidState

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fn eq(&self, other: &FluidState) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for FluidState

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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