fn maybe_generate_block(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
probability: f32,
x: i32,
y: i32,
z: i32,
state: BlockStateId,
)fn maybe_generate_block(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
probability: f32,
x: i32,
y: i32,
z: i32,
state: BlockStateId,
)