fn place_prison_hall(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
entry_door: StrongholdSmallDoorType,
)fn place_prison_hall(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
entry_door: StrongholdSmallDoorType,
)