fn place_straight(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
entry_door: StrongholdSmallDoorType,
left_child: bool,
right_child: bool,
)fn place_straight(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
entry_door: StrongholdSmallDoorType,
left_child: bool,
right_child: bool,
)