fn place_turn(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
entry_door: StrongholdSmallDoorType,
is_left_turn: bool,
orientation: Direction,
)fn place_turn(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
entry_door: StrongholdSmallDoorType,
is_left_turn: bool,
orientation: Direction,
)