fn stronghold_box(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
x0: i32,
y0: i32,
z0: i32,
x1: i32,
y1: i32,
z1: i32,
skip_air: bool,
)fn stronghold_box(
placer: &mut ScatteredFeaturePlacer<'_, '_>,
random: &mut WorldgenRandom,
x0: i32,
y0: i32,
z0: i32,
x1: i32,
y1: i32,
z1: i32,
skip_air: bool,
)