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stronghold_box

Function stronghold_box 

Source
fn stronghold_box(
    placer: &mut ScatteredFeaturePlacer<'_, '_>,
    random: &mut WorldgenRandom,
    x0: i32,
    y0: i32,
    z0: i32,
    x1: i32,
    y1: i32,
    z1: i32,
    skip_air: bool,
)