pub enum PlayerCommandAction {
LeaveBed = 0,
StartSprinting = 1,
StopSprinting = 2,
StartRidingJump = 3,
StopRidingJump = 4,
OpenVehicleInventory = 5,
StartFallFlying = 6,
}Expand description
Action types for the player command packet.
Maps to vanilla ServerboundPlayerCommandPacket.Action enum.
Wire format: VarInt (0–6).
Variants§
LeaveBed = 0
Player leaves bed (only when clicking “Leave Bed” button).
StartSprinting = 1
Player starts sprinting.
StopSprinting = 2
Player stops sprinting.
StartRidingJump = 3
Player starts jumping while riding a horse (data = jump boost 0-100).
StopRidingJump = 4
Player stops jumping while riding a horse.
OpenVehicleInventory = 5
Player opens vehicle inventory (horse/chest boat) via inventory key.
StartFallFlying = 6
Player starts flying with elytra.
Trait Implementations§
Source§impl Clone for PlayerCommandAction
impl Clone for PlayerCommandAction
Source§fn clone(&self) -> PlayerCommandAction
fn clone(&self) -> PlayerCommandAction
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerCommandAction
Source§impl Debug for PlayerCommandAction
impl Debug for PlayerCommandAction
impl Eq for PlayerCommandAction
Source§impl PartialEq for PlayerCommandAction
impl PartialEq for PlayerCommandAction
Source§impl ReadFrom for PlayerCommandAction
impl ReadFrom for PlayerCommandAction
impl StructuralPartialEq for PlayerCommandAction
Auto Trait Implementations§
impl Freeze for PlayerCommandAction
impl RefUnwindSafe for PlayerCommandAction
impl Send for PlayerCommandAction
impl Sync for PlayerCommandAction
impl Unpin for PlayerCommandAction
impl UnsafeUnpin for PlayerCommandAction
impl UnwindSafe for PlayerCommandAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>