pub struct SUseItem {
pub hand: InteractionHand,
pub sequence: i32,
pub y_rot: f32,
pub x_rot: f32,
}Expand description
Serverbound packet sent when a player uses an item (right-click in air).
Fields§
§hand: InteractionHand§sequence: i32§y_rot: f32§x_rot: f32Trait Implementations§
Source§impl ServerPacket for SUseItem
impl ServerPacket for SUseItem
Source§fn read_packet(data: &mut Cursor<&[u8]>) -> Result<Self, PacketError>
fn read_packet(data: &mut Cursor<&[u8]>) -> Result<Self, PacketError>
Reads a packet from the given data.
Auto Trait Implementations§
impl Freeze for SUseItem
impl RefUnwindSafe for SUseItem
impl Send for SUseItem
impl Sync for SUseItem
impl Unpin for SUseItem
impl UnsafeUnpin for SUseItem
impl UnwindSafe for SUseItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>