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CPlayerInfoUpdate

Struct CPlayerInfoUpdate 

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pub struct CPlayerInfoUpdate {
    pub actions: u8,
    pub entries: Vec<PlayerInfoEntry>,
}

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§actions: u8§entries: Vec<PlayerInfoEntry>

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impl CPlayerInfoUpdate

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pub fn create_player_initializing( uuid: Uuid, name: String, properties: Vec<GameProfileProperty>, game_mode: i32, latency: i32, display_name: Option<TextComponent>, show_hat: bool, ) -> Self

Creates a full player initializing packet with all information. This is sent when a player joins to add them to the tab list. Matches vanilla’s ClientboundPlayerInfoUpdatePacket.createPlayerInitializing()

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pub fn update_chat_session( uuid: Uuid, chat_session: ProtocolRemoteChatSessionData, ) -> Self

Creates a packet to update a player’s chat session.

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pub fn update_latency(entries: Vec<(Uuid, i32)>) -> Self

Creates a packet to update latency for multiple players. This is sent periodically (every 600 ticks) to update ping display.

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pub fn update_game_mode(uuid: Uuid, game_mode: i32) -> Self

Creates a packet to update a player’s game mode.

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pub fn update_listed(uuid: Uuid, listed: bool) -> Self

Creates a packet to update a player’s listed status (show/hide in tab list).

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pub fn update_display_name( uuid: Uuid, display_name: Option<TextComponent>, ) -> Self

Creates a packet to update a player’s display name.

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pub fn update_hat(uuid: Uuid, show_hat: bool) -> Self

Creates a packet to update a player’s hat visibility.

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pub fn update_list_order(uuid: Uuid, list_order: i32) -> Self

Creates a packet to update a player’s list order (sort position in tab list).

Trait Implementations§

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impl ClientPacket for CPlayerInfoUpdate

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fn get_id(&self, protocol: ConnectionProtocol) -> Option<i32>

Gets the ID of the packet for the given protocol.
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fn write_packet( &self, writer: &mut impl Write, protocol: ConnectionProtocol, ) -> Result<(), PacketError>

Writes the packet to the given writer. Read more
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impl Clone for CPlayerInfoUpdate

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fn clone(&self) -> CPlayerInfoUpdate

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CPlayerInfoUpdate

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl WriteTo for CPlayerInfoUpdate

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fn write(&self, writer: &mut impl Write) -> Result<()>

Writes data to a writer.

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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