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SChatSessionUpdate

Struct SChatSessionUpdate 

Source
pub struct SChatSessionUpdate {
    pub session_id: Uuid,
    pub expires_at: i64,
    pub public_key: Vec<u8>,
    pub key_signature: Vec<u8>,
}
Expand description

Client -> Server: Updates the player’s chat session with their public key.

Sent when the player first joins or when their key needs to be updated. Contains the session ID and the player’s public key signed by Mojang.

Equivalent to ServerboundChatSessionUpdatePacket in Minecraft.

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§session_id: Uuid

The session ID for this chat session

§expires_at: i64

Public key expiry timestamp (milliseconds since epoch)

§public_key: Vec<u8>

The player’s RSA public key (DER encoded)

§key_signature: Vec<u8>

Mojang’s signature of the key (validates authenticity)

Trait Implementations§

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impl Clone for SChatSessionUpdate

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fn clone(&self) -> SChatSessionUpdate

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SChatSessionUpdate

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl ReadFrom for SChatSessionUpdate

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fn read(reader: &mut Cursor<&[u8]>) -> Result<Self>

Reads data from a cursor.
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impl ServerPacket for SChatSessionUpdate

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fn read_packet(data: &mut Cursor<&[u8]>) -> Result<Self, PacketError>

Reads a packet from the given data.

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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