pub struct SSwing {
pub hand: InteractionHand,
}Expand description
Sent when the player swings their arm (attacks or interacts).
Fields§
§hand: InteractionHandThe hand used for the swing animation.
Trait Implementations§
Source§impl ServerPacket for SSwing
impl ServerPacket for SSwing
Source§fn read_packet(data: &mut Cursor<&[u8]>) -> Result<Self, PacketError>
fn read_packet(data: &mut Cursor<&[u8]>) -> Result<Self, PacketError>
Reads a packet from the given data.
Auto Trait Implementations§
impl Freeze for SSwing
impl RefUnwindSafe for SSwing
impl Send for SSwing
impl Sync for SSwing
impl Unpin for SSwing
impl UnsafeUnpin for SSwing
impl UnwindSafe for SSwing
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>