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BlockConfig

Struct BlockConfig 

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pub struct BlockConfig {
Show 22 fields pub has_collision: bool, pub can_occlude: bool, pub explosion_resistance: f32, pub is_randomly_ticking: bool, pub force_solid_off: bool, pub force_solid_on: bool, pub push_reaction: PushReaction, pub friction: f32, pub speed_factor: f32, pub jump_factor: f32, pub dynamic_shape: bool, pub offset_type: OffsetType, pub max_horizontal_offset: f32, pub max_vertical_offset: f32, pub destroy_time: f32, pub ignited_by_lava: bool, pub liquid: bool, pub is_air: bool, pub requires_correct_tool_for_drops: bool, pub instrument: NoteBlockInstrument, pub replaceable: bool, pub sound_type: SoundType,
}
Expand description

Static configuration for a block type.

This contains constant properties that don’t change based on game state. Dynamic behavior is handled by BlockBehavior in steel-core.

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§has_collision: bool§can_occlude: bool§explosion_resistance: f32§is_randomly_ticking: bool§force_solid_off: bool§force_solid_on: bool§push_reaction: PushReaction§friction: f32§speed_factor: f32§jump_factor: f32§dynamic_shape: bool§offset_type: OffsetType§max_horizontal_offset: f32§max_vertical_offset: f32§destroy_time: f32§ignited_by_lava: bool§liquid: bool§is_air: bool§requires_correct_tool_for_drops: bool§instrument: NoteBlockInstrument§replaceable: bool§sound_type: SoundType

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impl BlockConfig

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pub const fn new() -> Self

Starts building a new set of block properties.

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pub const fn has_collision(self, has_collision: bool) -> Self

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pub const fn can_occlude(self, can_occlude: bool) -> Self

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pub const fn explosion_resistance(self, resistance: f32) -> Self

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pub const fn set_is_randomly_ticking(self, ticking: bool) -> Self

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pub const fn force_solid_off(self, force: bool) -> Self

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pub const fn force_solid_on(self, force: bool) -> Self

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pub const fn push_reaction(self, reaction: PushReaction) -> Self

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pub const fn friction(self, friction: f32) -> Self

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pub const fn speed_factor(self, factor: f32) -> Self

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pub const fn jump_factor(self, factor: f32) -> Self

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pub const fn dynamic_shape(self, dynamic: bool) -> Self

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pub const fn offset_type(self, offset_type: OffsetType) -> Self

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pub const fn max_horizontal_offset(self, offset: f32) -> Self

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pub const fn max_vertical_offset(self, offset: f32) -> Self

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pub const fn destroy_time(self, time: f32) -> Self

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pub const fn ignited_by_lava(self, ignited: bool) -> Self

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pub const fn liquid(self, liquid: bool) -> Self

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pub const fn set_is_air(self, is_air: bool) -> Self

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pub const fn requires_correct_tool_for_drops(self, requires: bool) -> Self

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pub const fn instrument(self, instrument: NoteBlockInstrument) -> Self

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pub const fn replaceable(self, replaceable: bool) -> Self

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pub const fn sound_type(self, sound_type: SoundType) -> Self

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pub fn offset_at(&self, pos: BlockPos) -> DVec3

Returns the vanilla positional offset for this block config.

Trait Implementations§

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impl Debug for BlockConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BlockConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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