Skip to main content

EnchantmentEffects

Struct EnchantmentEffects 

Source
pub struct EnchantmentEffects {
Show 31 fields pub damage_protection: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub damage_immunity: &'static [ConditionalDamageImmunityEffect], pub damage: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub smash_damage_per_fallen_block: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub knockback: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub armor_effectiveness: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub post_attack: &'static [TargetedConditionalEnchantmentEffect<EnchantmentEntityEffect>], pub post_piercing_attack: &'static [ConditionalEnchantmentEffect<EnchantmentEntityEffect>], pub hit_block: bool, pub item_damage: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub equipment_drops: &'static [TargetedConditionalEnchantmentEffect<EnchantmentValueEffect>], pub location_changed: bool, pub tick: bool, pub ammo_use: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub projectile_piercing: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub projectile_spawned: &'static [ConditionalEnchantmentEffect<EnchantmentEntityEffect>], pub projectile_spread: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub projectile_count: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub trident_return_acceleration: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub fishing_time_reduction: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub fishing_luck_bonus: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub block_experience: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub mob_experience: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub repair_with_xp: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>], pub attributes: &'static [EnchantmentAttributeEffect], pub crossbow_charge_time: Option<EnchantmentValueEffect>, pub crossbow_charging_sounds: &'static [CrossbowChargingSounds], pub trident_sound: &'static [SoundEventRef], pub prevent_equipment_drop: bool, pub prevent_armor_change: bool, pub trident_spin_attack_strength: Option<EnchantmentValueEffect>,
}

Fields§

§damage_protection: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§damage_immunity: &'static [ConditionalDamageImmunityEffect]§damage: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§smash_damage_per_fallen_block: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§knockback: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§armor_effectiveness: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§post_attack: &'static [TargetedConditionalEnchantmentEffect<EnchantmentEntityEffect>]§post_piercing_attack: &'static [ConditionalEnchantmentEffect<EnchantmentEntityEffect>]§hit_block: bool§item_damage: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§equipment_drops: &'static [TargetedConditionalEnchantmentEffect<EnchantmentValueEffect>]§location_changed: bool§tick: bool§ammo_use: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§projectile_piercing: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§projectile_spawned: &'static [ConditionalEnchantmentEffect<EnchantmentEntityEffect>]§projectile_spread: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§projectile_count: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§trident_return_acceleration: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§fishing_time_reduction: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§fishing_luck_bonus: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§block_experience: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§mob_experience: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§repair_with_xp: &'static [ConditionalEnchantmentEffect<EnchantmentValueEffect>]§attributes: &'static [EnchantmentAttributeEffect]§crossbow_charge_time: Option<EnchantmentValueEffect>§crossbow_charging_sounds: &'static [CrossbowChargingSounds]§trident_sound: &'static [SoundEventRef]§prevent_equipment_drop: bool§prevent_armor_change: bool§trident_spin_attack_strength: Option<EnchantmentValueEffect>

Implementations§

Trait Implementations§

Source§

impl Debug for EnchantmentEffects

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> IntoShared for T

Source§

fn into_shared(self) -> Arc<Mutex<RawMutex, Self>>

Wraps this value in an Arc<SyncMutex<>>
§

impl<T> Pointable for T

§

const ALIGN: usize

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more