struct GameRuleCodec<T: GameRuleValueType> {
serialize: fn(&T) -> Value,
deserialize: fn(&Value) -> Option<T>,
command_result: fn(&T) -> i32,
validates: fn(&GameRule<T>, &T) -> bool,
}Fields§
§serialize: fn(&T) -> Value§deserialize: fn(&Value) -> Option<T>§command_result: fn(&T) -> i32§validates: fn(&GameRule<T>, &T) -> boolTrait Implementations§
Auto Trait Implementations§
impl<T> Freeze for GameRuleCodec<T>
impl<T> RefUnwindSafe for GameRuleCodec<T>
impl<T> Send for GameRuleCodec<T>
impl<T> Sync for GameRuleCodec<T>
impl<T> Unpin for GameRuleCodec<T>
impl<T> UnsafeUnpin for GameRuleCodec<T>
impl<T> UnwindSafe for GameRuleCodec<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>