pub struct GameRuleValue {
value: Box<dyn ErasedGameRuleValue>,
}Expand description
A keyed type-erased game rule value.
Fields§
§value: Box<dyn ErasedGameRuleValue>Implementations§
Source§impl GameRuleValue
impl GameRuleValue
pub fn new(value: impl GameRuleValueType) -> Self
pub fn downcast_ref<T: DowncastType>(&self) -> Option<&T>
pub fn type_key(&self) -> DowncastTypeKey
Trait Implementations§
Source§impl Clone for GameRuleValue
impl Clone for GameRuleValue
Source§impl Debug for GameRuleValue
impl Debug for GameRuleValue
Auto Trait Implementations§
impl !RefUnwindSafe for GameRuleValue
impl !UnwindSafe for GameRuleValue
impl Freeze for GameRuleValue
impl Send for GameRuleValue
impl Sync for GameRuleValue
impl Unpin for GameRuleValue
impl UnsafeUnpin for GameRuleValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>