pub struct LootTableRegistry {
tables_by_id: Vec<LootTableRef>,
tables_by_key: FxHashMap<Identifier, usize>,
allows_registering: bool,
}Expand description
Registry for loot tables.
Fields§
§tables_by_id: Vec<LootTableRef>§tables_by_key: FxHashMap<Identifier, usize>§allows_registering: boolImplementations§
Trait Implementations§
Source§impl Default for LootTableRegistry
impl Default for LootTableRegistry
Source§impl RegistryExt for LootTableRegistry
impl RegistryExt for LootTableRegistry
type Entry = LootTable
fn freeze(&mut self)
fn by_id(&self, id: usize) -> Option<&'static LootTable>
fn by_key(&self, key: &Identifier) -> Option<&'static LootTable>
fn id_from_key(&self, key: &Identifier) -> Option<usize>
fn len(&self) -> usize
fn is_empty(&self) -> bool
Auto Trait Implementations§
impl Freeze for LootTableRegistry
impl RefUnwindSafe for LootTableRegistry
impl Send for LootTableRegistry
impl Sync for LootTableRegistry
impl Unpin for LootTableRegistry
impl UnsafeUnpin for LootTableRegistry
impl UnwindSafe for LootTableRegistry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>