pub struct PlayerSkinPatch {
texture: Option<Identifier>,
cape: Option<Identifier>,
elytra: Option<Identifier>,
model: Option<PlayerModelType>,
}Expand description
Resource-pack skin assets applied over a resolved profile.
Fields§
§texture: Option<Identifier>§cape: Option<Identifier>§elytra: Option<Identifier>§model: Option<PlayerModelType>Implementations§
Source§impl PlayerSkinPatch
impl PlayerSkinPatch
pub const fn new( texture: Option<Identifier>, cape: Option<Identifier>, elytra: Option<Identifier>, model: Option<PlayerModelType>, ) -> Self
pub const fn texture(&self) -> Option<&Identifier>
pub const fn cape(&self) -> Option<&Identifier>
pub const fn elytra(&self) -> Option<&Identifier>
pub const fn model(&self) -> Option<PlayerModelType>
Trait Implementations§
Source§impl Clone for PlayerSkinPatch
impl Clone for PlayerSkinPatch
Source§fn clone(&self) -> PlayerSkinPatch
fn clone(&self) -> PlayerSkinPatch
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerSkinPatch
impl Debug for PlayerSkinPatch
Source§impl Default for PlayerSkinPatch
impl Default for PlayerSkinPatch
Source§fn default() -> PlayerSkinPatch
fn default() -> PlayerSkinPatch
Returns the “default value” for a type. Read more
impl Eq for PlayerSkinPatch
Source§impl PartialEq for PlayerSkinPatch
impl PartialEq for PlayerSkinPatch
impl StructuralPartialEq for PlayerSkinPatch
Auto Trait Implementations§
impl Freeze for PlayerSkinPatch
impl RefUnwindSafe for PlayerSkinPatch
impl Send for PlayerSkinPatch
impl Sync for PlayerSkinPatch
impl Unpin for PlayerSkinPatch
impl UnsafeUnpin for PlayerSkinPatch
impl UnwindSafe for PlayerSkinPatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>