pub struct SpawnConditionEntry {
pub priority: i32,
pub condition: Option<BiomeCondition>,
}Expand description
A single entry in the list of spawn conditions.
Fields§
§priority: i32§condition: Option<BiomeCondition>Implementations§
Source§impl SpawnConditionEntry
impl SpawnConditionEntry
pub fn matches_biome(&self, biome: BiomeRef) -> bool
Trait Implementations§
Source§impl Debug for SpawnConditionEntry
impl Debug for SpawnConditionEntry
Source§impl ToNbtTag for &SpawnConditionEntry
impl ToNbtTag for &SpawnConditionEntry
fn to_nbt_tag(self) -> NbtTag
fn to_optional_nbt_tag(self) -> Option<NbtTag>
Auto Trait Implementations§
impl Freeze for SpawnConditionEntry
impl RefUnwindSafe for SpawnConditionEntry
impl Send for SpawnConditionEntry
impl Sync for SpawnConditionEntry
impl Unpin for SpawnConditionEntry
impl UnsafeUnpin for SpawnConditionEntry
impl UnwindSafe for SpawnConditionEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>