pub enum TerrainAdjustment {
None,
Bury,
BeardThin,
BeardBox,
Encapsulate,
}Expand description
How a structure modifies surrounding terrain.
Corresponds to vanilla’s TerrainAdjustment enum.
Variants§
None
No terrain adaptation.
Bury
Fill in terrain around and above the structure.
BeardThin
Carve thin beard below structure.
BeardBox
Carve box-shaped beard below structure.
Encapsulate
Encapsulate structure in terrain.
Implementations§
Source§impl TerrainAdjustment
impl TerrainAdjustment
Sourcepub const fn bb_inflate(self) -> i32
pub const fn bb_inflate(self) -> i32
Bounding-box inflation used by vanilla’s Structure.adjustBoundingBox.
Trait Implementations§
Source§impl Clone for TerrainAdjustment
impl Clone for TerrainAdjustment
Source§fn clone(&self) -> TerrainAdjustment
fn clone(&self) -> TerrainAdjustment
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for TerrainAdjustment
Source§impl Debug for TerrainAdjustment
impl Debug for TerrainAdjustment
impl Eq for TerrainAdjustment
Source§impl PartialEq for TerrainAdjustment
impl PartialEq for TerrainAdjustment
impl StructuralPartialEq for TerrainAdjustment
Auto Trait Implementations§
impl Freeze for TerrainAdjustment
impl RefUnwindSafe for TerrainAdjustment
impl Send for TerrainAdjustment
impl Sync for TerrainAdjustment
impl Unpin for TerrainAdjustment
impl UnsafeUnpin for TerrainAdjustment
impl UnwindSafe for TerrainAdjustment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>