pub struct BiomeTag {}Implementations§
Source§impl BiomeTag
impl BiomeTag
pub const ALLOWS_SURFACE_SLIME_SPAWNS: Identifier
pub const ALLOWS_TROPICAL_FISH_SPAWNS_AT_ANY_HEIGHT: Identifier
pub const HAS_STRUCTURE_ANCIENT_CITY: Identifier
pub const HAS_STRUCTURE_BASTION_REMNANT: Identifier
pub const HAS_STRUCTURE_BURIED_TREASURE: Identifier
pub const HAS_STRUCTURE_DESERT_PYRAMID: Identifier
pub const HAS_STRUCTURE_END_CITY: Identifier
pub const HAS_STRUCTURE_IGLOO: Identifier
pub const HAS_STRUCTURE_JUNGLE_TEMPLE: Identifier
pub const HAS_STRUCTURE_MINESHAFT: Identifier
pub const HAS_STRUCTURE_MINESHAFT_MESA: Identifier
pub const HAS_STRUCTURE_NETHER_FORTRESS: Identifier
pub const HAS_STRUCTURE_NETHER_FOSSIL: Identifier
pub const HAS_STRUCTURE_OCEAN_MONUMENT: Identifier
pub const HAS_STRUCTURE_OCEAN_RUIN_COLD: Identifier
pub const HAS_STRUCTURE_OCEAN_RUIN_WARM: Identifier
pub const HAS_STRUCTURE_PILLAGER_OUTPOST: Identifier
pub const HAS_STRUCTURE_RUINED_PORTAL_DESERT: Identifier
pub const HAS_STRUCTURE_RUINED_PORTAL_JUNGLE: Identifier
pub const HAS_STRUCTURE_RUINED_PORTAL_MOUNTAIN: Identifier
pub const HAS_STRUCTURE_RUINED_PORTAL_NETHER: Identifier
pub const HAS_STRUCTURE_RUINED_PORTAL_OCEAN: Identifier
pub const HAS_STRUCTURE_RUINED_PORTAL_STANDARD: Identifier
pub const HAS_STRUCTURE_RUINED_PORTAL_SWAMP: Identifier
pub const HAS_STRUCTURE_SHIPWRECK: Identifier
pub const HAS_STRUCTURE_SHIPWRECK_BEACHED: Identifier
pub const HAS_STRUCTURE_STRONGHOLD: Identifier
pub const HAS_STRUCTURE_SWAMP_HUT: Identifier
pub const HAS_STRUCTURE_TRAIL_RUINS: Identifier
pub const HAS_STRUCTURE_TRIAL_CHAMBERS: Identifier
pub const HAS_STRUCTURE_VILLAGE_DESERT: Identifier
pub const HAS_STRUCTURE_VILLAGE_PLAINS: Identifier
pub const HAS_STRUCTURE_VILLAGE_SAVANNA: Identifier
pub const HAS_STRUCTURE_VILLAGE_SNOWY: Identifier
pub const HAS_STRUCTURE_VILLAGE_TAIGA: Identifier
pub const HAS_STRUCTURE_WOODLAND_MANSION: Identifier
pub const IS_BADLANDS: Identifier
pub const IS_BEACH: Identifier
pub const IS_DEEP_OCEAN: Identifier
pub const IS_END: Identifier
pub const IS_FOREST: Identifier
pub const IS_HILL: Identifier
pub const IS_JUNGLE: Identifier
pub const IS_MOUNTAIN: Identifier
pub const IS_NETHER: Identifier
pub const IS_OCEAN: Identifier
pub const IS_OVERWORLD: Identifier
pub const IS_RIVER: Identifier
pub const IS_SAVANNA: Identifier
pub const IS_TAIGA: Identifier
pub const MINESHAFT_BLOCKING: Identifier
pub const MORE_FREQUENT_DROWNED_SPAWNS: Identifier
pub const POLAR_BEARS_SPAWN_ON_ALTERNATE_BLOCKS: Identifier
pub const PRODUCES_CORALS_FROM_BONEMEAL: Identifier
pub const REDUCE_WATER_AMBIENT_SPAWNS: Identifier
pub const REQUIRED_OCEAN_MONUMENT_SURROUNDING: Identifier
pub const SPAWNS_COLD_VARIANT_FARM_ANIMALS: Identifier
pub const SPAWNS_COLD_VARIANT_FROGS: Identifier
pub const SPAWNS_CORAL_VARIANT_ZOMBIE_NAUTILUS: Identifier
pub const SPAWNS_GOLD_RABBITS: Identifier
pub const SPAWNS_SNOW_FOXES: Identifier
pub const SPAWNS_WARM_VARIANT_FARM_ANIMALS: Identifier
pub const SPAWNS_WARM_VARIANT_FROGS: Identifier
pub const SPAWNS_WHITE_RABBITS: Identifier
pub const STRONGHOLD_BIASED_TO: Identifier
pub const WATER_ON_MAP_OUTLINES: Identifier
pub const WITHOUT_WANDERING_TRADER_SPAWNS: Identifier
pub const WITHOUT_ZOMBIE_SIEGES: Identifier
Auto Trait Implementations§
impl Freeze for BiomeTag
impl RefUnwindSafe for BiomeTag
impl Send for BiomeTag
impl Sync for BiomeTag
impl Unpin for BiomeTag
impl UnsafeUnpin for BiomeTag
impl UnwindSafe for BiomeTag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>