Skip to main content

Module blended_noise

Module blended_noise 

Source
Expand description

BlendedNoise implementation matching vanilla Minecraft’s BlendedNoise.java

Combines three PerlinNoise instances (min limit, max limit, main) for terrain generation. The main noise determines the blend factor between the min and max limit noises.

Structs§

BlendedNoise
Runtime BlendedNoise sampler with three seeded PerlinNoise instances.

Constants§

COORDINATE_SCALE 🔒
Base frequency multiplier for all BlendedNoise coordinate transforms.