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BlendedNoise

Struct BlendedNoise 

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pub struct BlendedNoise {
    min_limit_noise: SmearedStack,
    max_limit_noise: SmearedStack,
    main_noise: SmearedStack,
    xz_multiplier: f64,
    y_multiplier: f64,
    main_xz_scale: f64,
    main_y_scale: f64,
}
Expand description

Runtime counterpart of vanilla’s 26.3 BlendedNoise sampler.

The old terrain sampler used double octave sums. Vanilla now builds three NoiseStacks and carries float values through each layer and the final lerp.

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§min_limit_noise: SmearedStack§max_limit_noise: SmearedStack§main_noise: SmearedStack§xz_multiplier: f64§y_multiplier: f64§main_xz_scale: f64§main_y_scale: f64

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impl BlendedNoise

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pub fn new( random: &mut RandomSource, xz_scale: f64, y_scale: f64, xz_factor: f64, y_factor: f64, smear_scale_multiplier: f64, ) -> Self

Creates the three seeded NoiseStacks used for terrain generation.

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pub fn compute(&self, block_x: f64, block_y: f64, block_z: f64) -> f32

Samples the blended terrain density at a block coordinate.

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fn compute_y_simd<const N: usize>( &self, block_x: f64, block_ys: Simd<f64, N>, block_z: f64, ) -> Simd<f32, N>

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pub fn compute_column( &self, block_x: i32, block_ys: &[i32], block_z: i32, out: &mut [f32], )

Samples one X/Z column into the supplied float buffer.

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impl Clone for BlendedNoise

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlendedNoise

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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