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BlockStateId

Struct BlockStateId 

pub struct BlockStateId(pub u16);
Expand description

A raw block state id. Using the registry this id can be derived into a block and it’s current properties.

Tuple Fields§

§0: u16

Trait Implementations§

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impl BlockStateExt for BlockStateId

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fn get_block(&self) -> &'static Block

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fn with_properties_of(&self, source: BlockStateId) -> BlockStateId

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fn is_air(&self) -> bool

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fn get_ticking_metadata(&self) -> BlockStateTickingMetadata

Returns Vanilla’s immutable cached fluid/random-tick metadata for this state.
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fn get_fluid_state(&self) -> FluidState

Mirrors Vanilla’s cached BlockState.getFluidState().
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fn has_fluid(&self) -> bool

Returns whether the cached fluid state is non-empty.
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fn is_randomly_ticking(&self) -> bool

Mirrors Vanilla’s cached BlockState.isRandomlyTicking() for the block callback.
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fn has_block_entity(&self) -> bool

Returns whether this block structurally supports a block entity. Read more
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fn get_value<P>(&self, property: &P) -> <P as Property>::Value
where P: Property,

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fn try_get_value<P>(&self, property: &P) -> Option<<P as Property>::Value>
where P: Property,

Gets the value of a property, returning None if the block doesn’t have this property.
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fn set_value<P>( &self, property: &P, value: <P as Property>::Value, ) -> BlockStateId
where P: Property,

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fn copy_value<P, O>(&self, property: &P, other: &O) -> BlockStateId
where P: Property, O: BlockStateExt,

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fn get_property_str(&self, name: &str) -> Option<String>

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fn get_static_collision_shape(&self) -> VoxelShape

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fn get_collision_shape_at(&self, pos: BlockPos) -> OffsetVoxelShape

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fn get_static_support_shape(&self) -> VoxelShape

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fn get_support_shape_at(&self, pos: BlockPos) -> OffsetVoxelShape

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fn get_static_outline_shape(&self) -> VoxelShape

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fn get_outline_shape_at(&self, pos: BlockPos) -> OffsetVoxelShape

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fn get_occlusion_shape(&self) -> VoxelShape

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fn get_static_interaction_shape(&self) -> VoxelShape

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fn get_interaction_shape_at(&self, pos: BlockPos) -> OffsetVoxelShape

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fn get_static_visual_shape(&self) -> VoxelShape

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fn get_visual_shape_at(&self, pos: BlockPos) -> OffsetVoxelShape

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fn get_light_emission(&self) -> u8

Returns this block state’s block light emission, in vanilla’s 0-15 range.
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fn get_light_dampening(&self) -> u8

Returns this block state’s light dampening, in vanilla’s 0-15 range.
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fn use_shape_for_light_occlusion(&self) -> bool

Returns true if vanilla uses face shapes for light occlusion on this state.
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fn get_offset(&self, pos: BlockPos) -> DVec3

Mirrors vanilla BlockState.getOffset(BlockPos).
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fn is_face_sturdy_at(&self, pos: BlockPos, direction: Direction) -> bool

Checks if this block face is sturdy enough to support other blocks. Uses SupportType::Full by default.
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fn is_face_sturdy_for_at( &self, pos: BlockPos, direction: Direction, support_type: SupportType, ) -> bool

Checks if this block face is sturdy for the given support type.
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fn is_solid(&self) -> bool

Checks if this block state is solid (has a full cube collision shape). Read more
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fn blocks_motion(&self) -> bool

Checks if this block state blocks motion. Read more
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fn is_solid_render(&self) -> bool

Checks if this block state renders as a full solid cube. Read more
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fn is_suffocating(&self) -> bool

Returns vanilla BlockState.isSuffocating.
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fn is_static_redstone_conductor(&self) -> bool

Returns the extracted static BlockState.isRedstoneConductor value. Dynamic behavior queries must also receive the live level and position.
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fn is_replaceable(&self) -> bool

Returns if a block can be replaced extracted from the minecraft data
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impl Clone for BlockStateId

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fn clone(&self) -> BlockStateId

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for BlockStateId

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impl Debug for BlockStateId

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BlockStateId

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fn default() -> BlockStateId

Returns the “default value” for a type. Read more
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impl Eq for BlockStateId

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impl Hash for BlockStateId

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BlockStateId

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fn eq(&self, other: &BlockStateId) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl ReadFrom for BlockStateId

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fn read(data: &mut Cursor<&[u8]>) -> Result<BlockStateId, Error>

Reads data from a cursor.
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impl StructuralPartialEq for BlockStateId

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impl WriteTo for BlockStateId

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fn write(&self, writer: &mut impl Write) -> Result<(), Error>

Writes data to a writer.

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Immutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

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Calls U::from(self).

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fn into_shared(self) -> Arc<Mutex<RawMutex, Self>>

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const ALIGN: usize

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