pub struct JigsawStructure;Expand description
Registered under minecraft:jigsaw for pool-based structures such as villages,
bastions, ancient cities, and trail ruins.
Trait Implementations§
Source§impl Structure for JigsawStructure
impl Structure for JigsawStructure
Source§fn find_generation_point(
&self,
ctx: &mut dyn StructureGenerationContext,
structure: &StructureData,
_rng: &mut LegacyRandom,
) -> Option<GenerationStub>
fn find_generation_point( &self, ctx: &mut dyn StructureGenerationContext, structure: &StructureData, _rng: &mut LegacyRandom, ) -> Option<GenerationStub>
structure carries registry data; per-set metadata stays in placement.
rng is a fresh LegacyRandom seeded with setLargeFeatureSeed.Auto Trait Implementations§
impl Freeze for JigsawStructure
impl RefUnwindSafe for JigsawStructure
impl Send for JigsawStructure
impl Sync for JigsawStructure
impl Unpin for JigsawStructure
impl UnsafeUnpin for JigsawStructure
impl UnwindSafe for JigsawStructure
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>