pub fn find_generation_point<F>(
rng: &mut LegacyRandom,
chunk_x: i32,
chunk_z: i32,
height: &HeightProviderData,
min_gen_y: i32,
gen_depth: i32,
solid_block_below_air: F,
) -> Option<FossilResult>Expand description
Vanilla’s RNG sequence. Returns None if no air-over-solid transition above sea level.