Expand description
Nether fossil: sample a random (x, z) in the chunk and a uniform Y, then walk the base-noise column down until we find air over solid. Fails if the walk reaches sea level.
Structs§
- Fossil
Result - Result of
find_generation_point. - Nether
Fossil Structure - Entry point used by
VanillaGenerator.
Constants§
- FOSSIL_
COUNT - Fossil templates count (
minecraft:nether_fossils/fossil_N). - SEA_
LEVEL 🔒
Functions§
- find_
generation_ point - Vanilla’s RNG sequence. Returns
Noneif no air-over-solid transition above sea level. - make_
nether_ 🔒fossil_ piece - resolve_
vertical_ 🔒anchor - sample_
height 🔒