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PortalResult

Struct PortalResult 

Source
pub struct PortalResult {
    pub biome_check_pos: (i32, i32, i32),
    pub bounding_box: BoundingBox,
    pub template_id: Identifier,
    pub template_size: IVec3,
    pub rotation: Rotation,
    pub mirror: StructureMirror,
    pub rotation_pivot: IVec3,
    pub vertical_placement: RuinedPortalPlacementData,
    pub properties: RuinedPortalProperties,
    pub can_be_cold: bool,
}
Expand description

Result of ruined portal generation point computation.

Fields§

§biome_check_pos: (i32, i32, i32)

Biome check position (block_x, block_y, block_z).

§bounding_box: BoundingBox

Bounding box of the placed portal piece.

§template_id: Identifier

Selected template id.

§template_size: IVec3

Template size in blocks.

§rotation: Rotation

Template rotation.

§mirror: StructureMirror

Template mirror.

§rotation_pivot: IVec3

Template rotation pivot in local coordinates.

§vertical_placement: RuinedPortalPlacementData

Vertical placement selected by the setup.

§properties: RuinedPortalProperties

Ruined portal properties before the cold biome adjustment.

§can_be_cold: bool

Whether vanilla evaluates coldness for this setup.

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