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RailState

Struct RailState 

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pub(super) struct RailState<'a> {
    world: &'a Arc<World>,
    pos: BlockPos,
    state: BlockStateId,
    is_straight: bool,
    connections: Vec<BlockPos>,
}
Expand description

Vanilla’s ordered, mutable rail connection resolver.

connections intentionally remains a Vec: insertion and traversal order affects curve selection and synchronous neighbor updates.

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§world: &'a Arc<World>§pos: BlockPos§state: BlockStateId§is_straight: bool§connections: Vec<BlockPos>

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impl<'a> RailState<'a>

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pub(super) fn new( world: &'a Arc<World>, pos: BlockPos, state: BlockStateId, ) -> Option<Self>

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pub(super) fn connections(&self) -> &[BlockPos]

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fn update_connections(&mut self, shape: RailShape)

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fn remove_soft_connections(&mut self)

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fn has_rail(&self, pos: BlockPos) -> bool

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fn get_rail(&self, pos: BlockPos) -> Option<Self>

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fn connects_to(&self, rail: &Self) -> bool

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fn has_connection(&self, rail_pos: BlockPos) -> bool

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pub(super) fn count_potential_connections(&self) -> usize

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fn can_connect_to(&self, rail: &Self) -> bool

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fn connect_to(&mut self, rail: &Self)

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fn has_neighbor_rail(&self, rail_pos: BlockPos) -> bool

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pub(super) fn place( &mut self, has_signal: bool, first: bool, default_shape: RailShape, ) -> BlockStateId

Places this rail and synchronously connects neighbors in vanilla order.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for RailState<'a>

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impl<'a> !UnwindSafe for RailState<'a>

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impl<'a> Freeze for RailState<'a>

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impl<'a> Send for RailState<'a>

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impl<'a> Sync for RailState<'a>

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impl<'a> Unpin for RailState<'a>

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impl<'a> UnsafeUnpin for RailState<'a>

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