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WeatheringCopper

Struct WeatheringCopper 

Source
pub struct WeatheringCopper {
    weather_state: WeatherState,
}
Expand description

Composable helper for copper weathering/oxidation logic.

Add this as a field to block implementations that should support weathering.

In YourBlock::random_tick call WeatheringCopper::change_over_time

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§weather_state: WeatherState

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impl WeatheringCopper

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pub const fn new(weather_state: WeatherState) -> Self

Creates a new WeatheringCopper helper with the given oxidation stage.

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pub fn change_over_time( &self, state: BlockStateId, world: &Arc<World>, pos: BlockPos, )

Advances the weathering state and replaces the block, with a 5.7% chance.

Vanilla: [ChangeOverTimeBlock.changeOverTime]

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fn get_next_state( &self, state: BlockStateId, world: &Arc<World>, pos: BlockPos, ) -> Option<BlockStateId>

Checks the neighbors and calculates the next BlockStateId for the weathering copper.

  1. Scan Manhattan distance 4 for copper neighbors
  2. If any younger neighbor exists, abort
  3. Probability = ((older+1)/(older+same+1))² × chance_modifier
  4. On success, advance to next oxidation stage preserving block properties

Vanilla: ChangeOverTimeBlock.getNextState

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fn get_chance_modifier(&self) -> f32

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