pub struct BlockItem {
pub block: BlockRef,
}Expand description
Behavior for items that place blocks.
Fields§
§block: BlockRefThe block this item places.
Implementations§
Source§impl BlockItem
impl BlockItem
const PLACE_BLOCK_FLAGS: UpdateFlags = UpdateFlags::UPDATE_ALL_IMMEDIATE
Sourcepub const fn new(block: BlockRef) -> Self
pub const fn new(block: BlockRef) -> Self
Creates a new block item behavior for the given block.
pub(super) fn place_with( &self, context: BlockPlaceContext<'_>, place_block: impl FnOnce(&BlockPlaceContext<'_>, BlockStateId) -> bool, ) -> InteractionResult
pub(super) fn place_with_sound_and_block( &self, context: BlockPlaceContext<'_>, place_block: impl FnOnce(&BlockPlaceContext<'_>, BlockStateId) -> bool, place_sound: SoundEventRef, ) -> InteractionResult
pub(super) fn place_with_policy<'a>( &self, context: BlockPlaceContext<'a>, update_context: impl FnOnce(BlockPlaceContext<'a>) -> Option<BlockPlaceContext<'a>>, survival_check: SurvivalCheck, place_block: impl FnOnce(&BlockPlaceContext<'a>, BlockStateId) -> bool, place_sound: SoundEventRef, get_state_for_placement: impl FnOnce(&BlockPlaceContext<'a>) -> Option<BlockStateId>, ) -> InteractionResult
Sourcepub fn place(&self, context: BlockPlaceContext<'_>) -> InteractionResult
pub fn place(&self, context: BlockPlaceContext<'_>) -> InteractionResult
Places this block using an already constructed placement context.
fn update_block_entity_components( context: &BlockPlaceContext<'_>, pos: BlockPos, )
pub(super) fn place_block( context: &BlockPlaceContext<'_>, state: BlockStateId, ) -> bool
pub(super) fn get_state_for_placement( &self, context: &BlockPlaceContext<'_>, ) -> Option<BlockStateId>
Trait Implementations§
Source§impl ItemBehavior for BlockItem
impl ItemBehavior for BlockItem
Source§fn use_on(&self, context: &mut UseOnContext<'_>) -> InteractionResult
fn use_on(&self, context: &mut UseOnContext<'_>) -> InteractionResult
Called when this item is used on a block.
Source§fn can_fit_inside_container_items(&self) -> bool
fn can_fit_inside_container_items(&self) -> bool
Whether this item may be stored inside container items such as shulker
boxes and bundles, which vanilla uses to stop them nesting.
Source§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
Returns the Rust type name of the concrete behavior implementation.
Source§fn get_name<'a>(&self, stack: &'a ItemStack) -> Cow<'a, TextComponent>
fn get_name<'a>(&self, stack: &'a ItemStack) -> Cow<'a, TextComponent>
Returns this item’s display name, from the stack’s
item_name
component if present.Source§fn get_default_instance(&self, item: ItemRef) -> ItemStack
fn get_default_instance(&self, item: ItemRef) -> ItemStack
Returns the canonical single-item stack for this item, including
component defaults.
Source§fn use_item(&self, context: &mut UseItemContext<'_>) -> InteractionResult
fn use_item(&self, context: &mut UseItemContext<'_>) -> InteractionResult
Called when this item is used (e.g. right click in air).
Source§fn get_use_animation(&self, stack: &ItemStack) -> ItemUseAnimation
fn get_use_animation(&self, stack: &ItemStack) -> ItemUseAnimation
Returns which animation plays while this item is actively being used,
based on its data components.
Source§fn get_use_duration(&self, stack: &ItemStack, _user: &dyn LivingEntity) -> i32
fn get_use_duration(&self, stack: &ItemStack, _user: &dyn LivingEntity) -> i32
Returns how many ticks this item can be held in active use before it
finishes automatically.
Source§fn on_use_tick(
&self,
_world: &Arc<World>,
user: LivingEntityRef<'_>,
stack: &mut ItemStack,
ticks_remaining: i32,
)
fn on_use_tick( &self, _world: &Arc<World>, user: LivingEntityRef<'_>, stack: &mut ItemStack, ticks_remaining: i32, )
Called every tick while a living entity is actively using this item.
Source§fn release_using(
&self,
_stack: &mut ItemStack,
_world: &Arc<World>,
_user: &dyn LivingEntity,
_time_left: i32,
) -> bool
fn release_using( &self, _stack: &mut ItemStack, _world: &Arc<World>, _user: &dyn LivingEntity, _time_left: i32, ) -> bool
Called when active use is released before completion. Read more
Source§fn use_on_release(&self, _stack: &ItemStack) -> bool
fn use_on_release(&self, _stack: &ItemStack) -> bool
Returns whether the item acts when the use key is released, rather than the use timer expiring
Source§fn finish_using(
&self,
stack: &mut ItemStack,
world: &Arc<World>,
user: LivingEntityRef<'_>,
) -> ItemStack
fn finish_using( &self, stack: &mut ItemStack, world: &Arc<World>, user: LivingEntityRef<'_>, ) -> ItemStack
Called when active use reaches its full duration.
Source§fn interact_living_entity(
&self,
_stack: &mut ItemStack,
_player: &Player,
_target: &dyn LivingEntity,
_hand: InteractionHand,
) -> InteractionResult
fn interact_living_entity( &self, _stack: &mut ItemStack, _player: &Player, _target: &dyn LivingEntity, _hand: InteractionHand, ) -> InteractionResult
Called when this item is used to interact with a living entity
(e.g. right-clicking a mob while holding it).
Source§fn get_item_damage_source(
&self,
_attacker: &SharedEntity,
) -> Option<DamageSource>
fn get_item_damage_source( &self, _attacker: &SharedEntity, ) -> Option<DamageSource>
Returns a custom damage source this item should inflict when its
wielder attacks, overriding the caller’s default attack damage type.
Source§fn get_attack_damage_bonus(
&self,
_attacker: &dyn LivingEntity,
_victim: &dyn Entity,
_base_damage: f32,
_damage_source: &DamageSource,
) -> f32
fn get_attack_damage_bonus( &self, _attacker: &dyn LivingEntity, _victim: &dyn Entity, _base_damage: f32, _damage_source: &DamageSource, ) -> f32
Returns item-specific attack damage added by
Item.getAttackDamageBonus.Source§fn hurt_enemy(
&self,
_stack: &mut ItemStack,
_target: &dyn LivingEntity,
_attacker: &dyn LivingEntity,
)
fn hurt_enemy( &self, _stack: &mut ItemStack, _target: &dyn LivingEntity, _attacker: &dyn LivingEntity, )
Called immediately when this item’s wielder deals a successful melee
hit, before post-attack enchantment effects and durability loss.
Source§fn post_hurt_enemy(
&self,
_stack: &mut ItemStack,
_target: &dyn LivingEntity,
_attacker: &dyn LivingEntity,
)
fn post_hurt_enemy( &self, _stack: &mut ItemStack, _target: &dyn LivingEntity, _attacker: &dyn LivingEntity, )
Called after
hurt_enemy and post-attack enchantment effects, right
before the item takes durability damage from the hit.Source§fn inventory_tick(&self, _context: &mut InventoryTickContext<'_>)
fn inventory_tick(&self, _context: &mut InventoryTickContext<'_>)
Called every tick for each carried item.
Source§fn item_damage_per_attack(&self, stack: &ItemStack) -> Option<i32>
fn item_damage_per_attack(&self, stack: &ItemStack) -> Option<i32>
Returns how much durability this weapon consumes after a successful entity hit.
Source§fn as_spawn_egg(&self) -> Option<&SpawnEggItem>
fn as_spawn_egg(&self) -> Option<&SpawnEggItem>
Returns this item behavior as a
SpawnEggItem.Source§fn as_sign_applicator(&self) -> Option<&dyn SignApplicator>
fn as_sign_applicator(&self) -> Option<&dyn SignApplicator>
Returns the capability used by sign block interactions.
Auto Trait Implementations§
impl !RefUnwindSafe for BlockItem
impl !UnwindSafe for BlockItem
impl Freeze for BlockItem
impl Send for BlockItem
impl Sync for BlockItem
impl Unpin for BlockItem
impl UnsafeUnpin for BlockItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>