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EnderEyeItem

Struct EnderEyeItem 

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pub struct EnderEyeItem;
Expand description

Behavior for the ender eye item.

When used on an end portal frame without an eye, places the eye and checks for portal completion.

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impl ItemBehavior for EnderEyeItem

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fn use_on(&self, context: &mut UseOnContext<'_>) -> InteractionResult

Called when this item is used on a block.
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fn use_item(&self, context: &mut UseItemContext<'_>) -> InteractionResult

Called when this item is used (e.g. right click in air).
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fn type_name(&self) -> &'static str

Returns the Rust type name of the concrete behavior implementation.
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fn get_name<'a>(&self, stack: &'a ItemStack) -> Cow<'a, TextComponent>

Returns vanilla Item.getName(stack).
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fn get_use_animation(&self, stack: &ItemStack) -> ItemUseAnimation

Returns vanilla Item.getUseAnimation.
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fn get_use_duration(&self, stack: &ItemStack, _user: &dyn LivingEntity) -> i32

Returns vanilla Item.getUseDuration.
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fn on_use_tick( &self, _world: &Arc<World>, user: &dyn LivingEntity, stack: &mut ItemStack, ticks_remaining: i32, )

Called every tick while a living entity is actively using this item.
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fn release_using( &self, _stack: &mut ItemStack, _world: &Arc<World>, _user: &dyn LivingEntity, _time_left: i32, ) -> bool

Called when active use is released before completion. Read more
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fn use_on_release(&self, _stack: &ItemStack) -> bool

Returns whether the item acts when the use key is released, rather than the use timer expiring
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fn finish_using( &self, stack: &mut ItemStack, world: &Arc<World>, user: &dyn LivingEntity, ) -> ItemStack

Called when active use reaches its full duration.
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fn interact_living_entity( &self, _stack: &mut ItemStack, _player: &Player, _target: &dyn LivingEntity, _hand: InteractionHand, ) -> InteractionResult

Called by vanilla ItemStack.interactLivingEntity.
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fn get_item_damage_source( &self, _attacker: &dyn LivingEntity, ) -> Option<DamageSource>

Returns vanilla Item.getItemDamageSource.
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fn get_attack_damage_bonus( &self, _attacker: &dyn LivingEntity, _victim: &dyn Entity, _base_damage: f32, _damage_source: &DamageSource, ) -> f32

Returns item-specific attack damage added by Item.getAttackDamageBonus.
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fn hurt_enemy( &self, _stack: &mut ItemStack, _target: &dyn LivingEntity, _attacker: &dyn LivingEntity, )

Called by vanilla Item.hurtEnemy.
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fn post_hurt_enemy( &self, _stack: &mut ItemStack, _target: &dyn LivingEntity, _attacker: &dyn LivingEntity, )

Called by vanilla Item.postHurtEnemy.
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fn item_damage_per_attack(&self, stack: &ItemStack) -> Option<i32>

Returns how much durability this weapon consumes after a successful entity hit.
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fn can_fit_inside_container_items(&self) -> bool

Whether this item may be stored inside container items such as shulker boxes and bundles, which vanilla uses to stop them nesting.
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fn as_spawn_egg(&self) -> Option<&SpawnEggItem>

Returns this item behavior as a SpawnEggItem.

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoShared for T

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Wraps this value in an Arc<SyncMutex<>>
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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where T: ?Sized,

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where T: Sized + Policy<B, E>, P: Policy<B, E>,

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where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] if either self or other returns Action::Follow. Read more
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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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where S: Into<Dispatch>,

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