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FoodOnAStickItem

Struct FoodOnAStickItem 

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pub struct FoodOnAStickItem {
    can_interact_with: EntityTypeRef,
    consume_item_damage: i32,
}
Expand description

Behavior for vanilla FoodOnAStickItem.

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§can_interact_with: EntityTypeRef§consume_item_damage: i32

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impl FoodOnAStickItem

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pub const fn new( can_interact_with: EntityTypeRef, consume_item_damage: i32, ) -> Self

Creates a food-on-a-stick behavior for one controlled vehicle type.

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impl FoodOnAStickItem

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impl ItemBehavior for FoodOnAStickItem

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fn use_item(&self, context: &mut UseItemContext<'_>) -> InteractionResult

Called when this item is used (e.g. right click in air).
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fn type_name(&self) -> &'static str

Returns the Rust type name of the concrete behavior implementation.
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fn get_name<'a>(&self, stack: &'a ItemStack) -> Cow<'a, TextComponent>

Returns vanilla Item.getName(stack).
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fn use_on(&self, _context: &mut UseOnContext<'_>) -> InteractionResult

Called when this item is used on a block.
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fn interact_living_entity( &self, _stack: &mut ItemStack, _player: &Player, _target: &dyn LivingEntity, _hand: InteractionHand, ) -> InteractionResult

Called by vanilla ItemStack.interactLivingEntity.
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fn get_item_damage_source( &self, _attacker: &dyn LivingEntity, ) -> Option<DamageSource>

Returns vanilla Item.getItemDamageSource.
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fn get_attack_damage_bonus( &self, _attacker: &dyn LivingEntity, _victim: &dyn Entity, _base_damage: f32, _damage_source: &DamageSource, ) -> f32

Returns item-specific attack damage added by Item.getAttackDamageBonus.
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fn hurt_enemy( &self, _stack: &mut ItemStack, _target: &dyn LivingEntity, _attacker: &dyn LivingEntity, )

Called by vanilla Item.hurtEnemy.
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fn post_hurt_enemy( &self, _stack: &mut ItemStack, _target: &dyn LivingEntity, _attacker: &dyn LivingEntity, )

Called by vanilla Item.postHurtEnemy.
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fn item_damage_per_attack(&self, stack: &ItemStack) -> Option<i32>

Returns how much durability this weapon consumes after a successful entity hit.

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