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BlockLootContext

Struct BlockLootContext 

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pub struct BlockLootContext<'a> {
    world: &'a Arc<World>,
    pos: BlockPos,
    entity: Option<&'a dyn Entity>,
    tool: Option<&'a ItemStack>,
    luck: f32,
}
Expand description

Live parameters used to resolve a block’s loot.

This is the Steel counterpart to vanilla’s block LootParams. Behaviors can override loot generation while retaining the original tool, entity, luck, and position when delegating to another block state.

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§world: &'a Arc<World>§pos: BlockPos§entity: Option<&'a dyn Entity>§tool: Option<&'a ItemStack>§luck: f32

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impl<'a> BlockLootContext<'a>

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pub const fn new(world: &'a Arc<World>, pos: BlockPos) -> Self

Creates a no-tool block loot context.

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pub const fn with_entity(self, entity: Option<&'a dyn Entity>) -> Self

Adds the entity responsible for destroying the block.

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pub const fn with_tool(self, tool: &'a ItemStack) -> Self

Adds the tool used to destroy the block.

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pub const fn with_luck(self, luck: f32) -> Self

Adds the luck used to evaluate the loot table.

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pub const fn world(&self) -> &'a Arc<World>

Returns the world containing the block.

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pub const fn pos(&self) -> BlockPos

Returns the block position whose loot is being resolved.

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pub fn get_drops(&self, state: BlockStateId) -> Vec<ItemStack>

Resolves loot for another state with the same vanilla loot parameters.

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pub(crate) const fn entity(&self) -> Option<&'a dyn Entity>

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pub(crate) const fn tool(&self) -> Option<&'a ItemStack>

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pub(crate) const fn luck(&self) -> f32

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for BlockLootContext<'a>

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impl<'a> !UnwindSafe for BlockLootContext<'a>

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impl<'a> Freeze for BlockLootContext<'a>

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impl<'a> Send for BlockLootContext<'a>

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impl<'a> Sync for BlockLootContext<'a>

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impl<'a> Unpin for BlockLootContext<'a>

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impl<'a> UnsafeUnpin for BlockLootContext<'a>

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