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BaseSpawner

Struct BaseSpawner 

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pub struct BaseSpawner {
    state: SyncMutex<SpawnerState>,
}
Expand description

Vanilla-style mutable spawner state shared by normal spawner block entities.

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§state: SyncMutex<SpawnerState>

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impl BaseSpawner

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pub fn new() -> Self

Creates a spawner with vanilla defaults.

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pub fn load(&self, nbt: &BorrowedNbtCompound<'_>)

Loads the vanilla spawner fields from NBT.

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pub fn save(&self, nbt: &mut NbtCompound)

Saves the vanilla spawner fields to NBT.

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fn get_or_create_next_spawn_data_with_rng<R: Rng + ?Sized>( &self, random: &mut R, ) -> (SpawnData, bool)

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pub fn set_entity_id(&self, entity_type: EntityTypeRef)

Configures the active spawn entity.

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pub fn set_entity_data(&self, entity_data: &EntityData)

Sets the active spawn entity type and merges the rest of entity_data into it.

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pub const fn on_event_triggered(&self, event: i32) -> bool

Returns whether this spawner handles the given block event.

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pub fn spawn_delay(&self) -> i32

Returns the ticks left until the next spawn cycle. -1 means a new delay is rolled on the next tick.

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pub fn set_spawn_delay(&self, delay: i32)

Sets the ticks left until the next spawn cycle.

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pub fn config(&self) -> BaseSpawnerConfig

Returns the spawn-cycle limits.

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pub fn set_config(&self, config: BaseSpawnerConfig)

Replaces the spawn-cycle limits.

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pub fn spawn_potentials(&self) -> Vec<WeightedSpawnData>

Returns the weighted entries the next spawn data is picked from.

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pub fn set_spawn_potentials(&self, potentials: Vec<WeightedSpawnData>)

Replaces the weighted entries the next spawn data is picked from. The active spawn data is kept until the next delay roll.

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pub fn next_spawn_data(&self) -> Option<SpawnData>

Returns the active spawn data, if one has been selected.

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pub fn set_next_spawn_data(&self, data: SpawnData)

Replaces the active spawn data.

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pub(super) fn server_tick( &self, world: &Arc<World>, pos: BlockPos, ) -> SpawnerTickResult

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fn delay_result<R: Rng + ?Sized>( &self, world: &Arc<World>, pos: BlockPos, random: &mut R, result: SpawnerTickResult, ) -> SpawnerTickResult

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fn delay<R: Rng + ?Sized>( &self, world: &Arc<World>, pos: BlockPos, random: &mut R, ) -> SpawnerTickResult

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fn decrement_spawn_delay(&self) -> bool

Trait Implementations§

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impl Debug for BaseSpawner

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BaseSpawner

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
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fn into_shared(self) -> Arc<Mutex<RawMutex, Self>> ⓘ

Wraps this value in an Arc<SyncMutex<>>
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const ALIGN: usize

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type Init = T

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