struct SpawnerState {
spawn_delay: i32,
spawn_potentials: Vec<WeightedSpawnData>,
next_spawn_data: Option<NextSpawnData>,
config: BaseSpawnerConfig,
}Fields§
§spawn_delay: i32§spawn_potentials: Vec<WeightedSpawnData>§next_spawn_data: Option<NextSpawnData>§config: BaseSpawnerConfigImplementations§
Source§impl SpawnerState
impl SpawnerState
fn next_spawn_data(&self) -> Option<&SpawnData>
fn get_or_create_next_spawn_data<R: Rng + ?Sized>( &mut self, random: &mut R, ) -> (&mut SpawnData, bool)
fn replace_spawn_potentials(&mut self, potentials: Vec<WeightedSpawnData>)
Trait Implementations§
Source§impl Debug for SpawnerState
impl Debug for SpawnerState
Auto Trait Implementations§
impl Freeze for SpawnerState
impl RefUnwindSafe for SpawnerState
impl Send for SpawnerState
impl Sync for SpawnerState
impl Unpin for SpawnerState
impl UnsafeUnpin for SpawnerState
impl UnwindSafe for SpawnerState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>