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ChunkMapSchedulingTimings

Struct ChunkMapSchedulingTimings 

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pub(crate) struct ChunkMapSchedulingTimings {
Show 16 fields pub(crate) ticket_updates: Duration, pub(crate) block_entity_unloads: Duration, pub(crate) readiness_demotions: Duration, pub(crate) lifecycle_commit: Duration, pub(crate) readiness_reconcile: Duration, pub(crate) post_process_generation: Duration, pub(crate) post_process_chunk_count: usize, pub(crate) post_process_position_count: usize, pub(crate) readiness_candidate_count: usize, pub(crate) ticking_snapshot_rebuild: Duration, pub(crate) rebuilt_ticking_chunk_count: usize, pub(crate) lookup_cache: GameplayChunkLookupCacheStats, pub(crate) schedule_generation: Duration, pub(crate) scheduled_count: usize, pub(crate) run_generation: Duration, pub(crate) process_unloads: Duration,
}
Expand description

Timing information for one background epoch and its boundary commit.

Fields§

§ticket_updates: Duration

Time spent applying queued ticket operations and propagating their levels.

§block_entity_unloads: Duration

Time spent finalizing block-entity unloads before the boundary commit.

§readiness_demotions: Duration

Time spent revoking ticking readiness before holder lifecycle changes.

§lifecycle_commit: Duration

Time spent committing holder lifecycle changes at the game-tick boundary.

§readiness_reconcile: Duration

Time spent reconciling Full neighborhoods and applying ticking readiness.

§post_process_generation: Duration

Subset of readiness_reconcile spent running generation post-processing.

§post_process_chunk_count: usize

Number of chunks whose generation post-processing completed.

§post_process_position_count: usize

Number of packed generation post-processing positions attempted.

§readiness_candidate_count: usize

Number of readiness candidates considered during reconciliation.

§ticking_snapshot_rebuild: Duration

Time spent rebuilding the published ticking-chunk snapshot.

§rebuilt_ticking_chunk_count: usize

Number of block-ticking chunks in a snapshot rebuilt during this epoch.

§lookup_cache: GameplayChunkLookupCacheStats

Scoped holder-cache activity during readiness reconciliation.

§schedule_generation: Duration

Time spent creating or updating chunk-generation tasks.

§scheduled_count: usize

Number of holders scheduled for generation.

§run_generation: Duration

Time spent refilling generation worker slots.

§process_unloads: Duration

Time spent processing physical chunk unloads.

Trait Implementations§

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impl Debug for ChunkMapSchedulingTimings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ChunkMapSchedulingTimings

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fn default() -> ChunkMapSchedulingTimings

Returns the “default value” for a type. Read more

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