pub(crate) struct FullChunkRuntime {
game_event_listeners: FullChunkGameEventListeners,
block_entity_activation: SyncMutex<BlockEntityActivation>,
}Expand description
State that only exists once a common chunk crosses the Full boundary.
Fields§
§game_event_listeners: FullChunkGameEventListenersSection registries and exact listener selections owned by this retained chunk.
block_entity_activation: SyncMutex<BlockEntityActivation>Main-boundary activation state and callbacks staged by background loading.
Implementations§
Source§impl FullChunkRuntime
impl FullChunkRuntime
fn new(listener_count: Arc<GameEventListenerCount>) -> Self
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for FullChunkRuntime
impl !RefUnwindSafe for FullChunkRuntime
impl !UnwindSafe for FullChunkRuntime
impl Send for FullChunkRuntime
impl Sync for FullChunkRuntime
impl Unpin for FullChunkRuntime
impl UnsafeUnpin for FullChunkRuntime
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreWraps this value in an
Arc<SyncMutex<>>