pub fn get_light_block_into(
from_state: BlockStateId,
to_state: BlockStateId,
direction: Direction,
simple_opacity: u8,
) -> u8Expand description
Returns vanilla’s LightEngine.getLightDampeningInto result.
pub fn get_light_block_into(
from_state: BlockStateId,
to_state: BlockStateId,
direction: Direction,
simple_opacity: u8,
) -> u8Returns vanilla’s LightEngine.getLightDampeningInto result.